Staggart Creations News

Stylized Water Shader 2.0

After its initial release in September 2016, the package sees a major version bump to version 2.0.0. With this version the previously deprecated Desktop shaders have been made obsolete and removed from the package. These are now replaced by the Desktop shader previously marked as “Beta”. This is now the default Desktop shader and has been extended with the features...

Interview on 80 Level

80 Level is a central hub for resources about the various aspects of game development. They invited me to talk about my principles and approach toward art production. You can find the interview here:    

Unity Awards nomination

  The “Fantasy Adventure Environment” was selected as a finalist in the “Asset Store Best Artistic Content” category for the Unity Awards 2017. If you’d like to support it, your vote is appreciated! VOTE HERE The winners of each category will be announced at Unite Austin October 3-5, 2017.

Tree billboards added to the Fantasy Adventure Environment

With the intention to make the tree assets better suitable for open landscapes, version 1.0.3 will add billboard LODs. This will allow users to have much more trees in their environments, at a much smaller performance cost. Billboards will maintain the same wind animation as the actual tree, which makes pop-in less noticeable. Color changes made to the trees, through...

Fantasy Adventure Environment demo

The asset pack has been submitted to the Unity Asset Store for review. In the meantime a playable demo is available, where you can explore the area as seen in the showcase video: This application also serves as a benchmarking tool. After you run the benchmark, your system specs and framerate score will be collected in a database. This information...

Grass features overview

One of the most prominent features of the Fantasy Adventure Environment asset pack is it’s grass. A lot of iteration was needed to achieve desired the stylized character, while still allowing full artistic control. I’m happy to share the list of features you will be able to enjoy when the asset pack release on the Unity Asset Store! Wind animation,...

Creating retro graphics using Substance and shaders

Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2’s April Fool’s gag: the Super Adventure Box (SAB).

Fantasy Adventure Pack is in full swing!

The upcoming Unity environment asset pack is getting some attention, after having to focus my efforts on other projects. The only way to achieve animated, stylized, vegetation in Unity is to either use SpeedTree or the integrated Tree Editor. Both of which come with their own set of limitations. Which sparked the creation of custom shaders, featuring bi-directional wind animations...