Personal Projects

posted in: 3D, Art, Programming | 0

Procedural matcap shader Stylized water shader, inspired by Zelda: The Windwaker Procedural skybox in Unity, using Substance and ShaderForge. I created this as a method to render out a skybox cubemap. Grass shader with light transmission. Weekend art challenge #4: … Continued

Fantasy adventure environment

posted in: 3D, Art | 0

For my minor project I focusing on streamlined and procedural asset production for environments. As well as starting to discover Unreal Engine 4. Rocks are modeled and textured procedurally and the foliage is done with SpeedTree. Every material is created with … Continued